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Since then, I’ve giddily used everything from a far-reaching slime laser to a spinning Cactus Flail which blindly eviscerates baddies. It was just so fun to use, and did its job (melting enemies) so efficiently, that I thought I’d never find anything else as entertaining. When I launched my first sizzling salvo from the Fire Tome, just twenty minutes into the game, I thought it would be hard to justify picking up any other weapon. Within the three usual types of RPG weapon – melee, magic, and ranged – there are bundles of vastly diverse weapons to get your pixelated mitts on. Of course, that’s where the weapons come in.

READ MORE: The making of ‘Neurocracy’ – a dynamic murder-mystery told through a fictional Wikipedia.During all of this, you’ll also be expected to somehow return your own fire if you have any hope of making progress. Far from Hyrule’s familiar combat formula, Archvale is a frantic bullet hell game in which the cutesy (and fragile) protagonist is tasked with weaving deftly between unforgiving waves of attacks. Right from the start, it was obvious that – while Archvale was certainly influenced by the Nintendo classic – it had its own good thing going. Iwent into Archvalereluctant to start comparing it to The Legend Of Zelda.
